Applying and customising materials Apply materials on walls, parts of walls and other objects, edit tile size, glass opacity, material scale, start position, angle and overlay
Snaptrude has an extensive inbuilt library of materials. You will find these on the Materials tab on the right panel, categorised by material type. Scroll through the material type list to select the type of material you want. The thumbnails indicate all the materials of that type. Scroll through the list to find the material you want. Click on the material and click on an object to apply the material.
Materials can be applied to Walls, Slabs, Flooring, Rooms, Beams, Columns and different types of Masses.
Applying materials to a surface
If you want to apply materials to just a surface of a wall or slab (for example specific paint finishes or wall paper), turn the Material by Face toggle on, click on the material, and then click on the surface of wall or slab you want to apply to.
You can use the Split Face tool to split a wall face into parts, then apply different materials to each part. For example if you want tiling only upto lintel height, or if you want to apply textured wallpaper on one half of a wall, you can use Split Face to split the wall at the required material separation. Apply material with the Material by Face toggle turned on. It will be applied to just the split portion.
To go back to applying materials to the entire object, turn the Material by Face toggle off.
Click on the material you want to edit and click on a surface to apply it. Click the Edit Material tool. The Edit Material dropdown opens with the following properties:
Opacity- On a scale of 0 to 1, where 0 is completely transparent and 1 is completely opaque.
uScale and vScale- Scale in the u and v directions of the material texture. This is used to change the size of the texture or tile.
uOffset and vOffset- Position in the u and v directions of the material texture. This is used to change the location at which the texture starts on a surface.
Angle- Rotation of the texture on the surface.
After editing, click on the Close button. The texture is updated with the set properties.
Click on the material to duplicate and click on a surface to apply it. Click on the Edit Material tool. In the dropdown, click the Make Unique button to save the texture as a new material. The edited texture is added to the library. Now you can apply the new material on an object and edit it as needed.
Add a colour overlay over textures
You can add a colour overlay to any material applied in the model, including imported doors, windows and furniture. In the materials tab, click on the edit button and click on any material in the model. The edit tab opens up. Click on the colour picker and choose the colour you want. You can also type in the colour’s RGB value as rgb (250, 250, 250.)
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